![]() ![]() While both versions are fun I think Island Two is probably the better game, especially with a larger group I’m guessing (I’ve only played it with 2 players so far). Roads and knights aren’t worth any points but they provide access and resource jokers as in Island One. In this version all the settlements are worth 1 point each and the cities 2. Island Two feels much more like Catan because: a) the first player to reach 10 points wins and b) there are 2 point bonuses for biggest army (most knights) and longest road. Uh oh, it’s Island Two, things are getting serious now Playing the Island Two version solves both of those issues. But there’s no direct competition with the other players, and while it does have familiar Settlers elements, it doesn’t really feel like the parent game. The Island One version is fun, trying to see which high-scoring buildings you can make and trying to accumulate as many points as possible. Deciding when to burn them is a big part of the decision-making. Whenever you build a knight that entitles you to use the appropriate resource joker you can take one of the dice and turn it into whatever that knight is (so if you use the first knight you can turn a die into an ore, the second one lets you turn a die into a grain, etc.) But the catch is you only get to use each joker once per game. One more cool bit of strategy is the use of the resource jokers. Roads are only 1 point each but are vital so you’ll want to build lots of them whenever you can. Settlements are easier to build and access but not worth as many points. Cities are worth huge points but are tough to build and you need to build the roads to get to them. The strategery comes from deciding what to go for and in what order. So no grabbing that 30 point city right off the bat!Įach player gets 15 turns and records their score after every turn on the scoring track in the upper right. BUT everything has to be built in order the lowest numbered settlement (3, right next to the starting tile) must be built first, then 4, 5, etc. Knights (the guys in the middle of each hexagon) can be built at any time. In order to build a city (the large buildings worth the most points) or settlements (the smaller buildings) a player must first build roads up to that point. Players start with the first road tile (in blue with the arrow) built for them and go from there. In the Island One version each road, knight, settlement, and city is worth points as seen above (the number in each symbol is how many points it’s worth). Island One, with the scoring track in the upper right. The basic goal is to accumulate the proper combos of resources in order to build roads, knights, settlements, and cities. Play proceeds like Yahtzee: each player gets up to 3 rolls and can keep or reroll whichever dice they want each time. 2 gold can be used as 1 of any other resource this is the only use for gold in the game. The goal is to be a fun game that feels like Settlers while you’re playing it, and it succeeds well on both fronts.Ĭatan Dice is played with 6 special dice, each face bearing one of the five Catan resources (ore, lumber, brick, grain, sheep) or gold. So it’s a little different than the board game in those aspects □ And really, it’s not to meant to replicate the Settlers experience it’s meant to be a different type of game experience that is reminiscent of its parent game. There’s no setup time at all, and games run around 15 or 20 minutes for 2 players (it’s meant for 2 – 4 players, with the obligatory solo version to play as well). ![]() It comes in a nice looking compact little box and includes the six dice used for playing, a special scorepad, and a copy of the rules. Catan Dice game is based on the uber-popular Settlers of Catan board game. ![]()
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